Wednesday, October 10, 2012

Adventure Time!

I'm pretty sure this assignment was a class-wide favorite. Given an Adventure Time submissions packet (it was a little outdated), the project was to design three characters and then put together 60+ storyboards of our own Adventure Time short.

One character had to be a garbage scavenger. Another one collected plants. And the third character was solely designed on the strange phrase "a golden pig armed beast with intestines falling out." Sounds weird. But here's what I came up with.


ORIGINAL SKETCHES:







FINAL CHARACTERS:

Golden, Pig-Armed Beast (with intestines falling out)

Plant Scavenger

Garbage Scavenger, "Pawlina"

"Pawlina" Character Turnaround

As for the storyboards...
The submissions packet gave a vague storyline in which Finn and Jake spar with weapons and Finn is coaxed into revealing his feelings for Princess Bubblegum. Everyone had their own interpretations, and lucky you! You get to see mine (and hear my voice, uh-oh).






The critique went well. My characters seemed to fit the universe of the TV show and people got a laugh out of my boards. If I could have done anything differently, I would have handled the environments in my storyboards with more care. That and fixed the goofy zooms and pans.

Fun stuff though. Enjoy.


***BONUS
I had some requests to post the individual images of boards, and not just the animatic. Here they are!



































Tuesday, October 2, 2012

Digital Coloring

I guess I forgot to mention the other studio class I have this quarter: Digital Coloring & Lettering for Comics. Luckily for me, I've had some previous experience with using a wacom tablet and photoshop. This class is way more than simple review though. It's pretty tough.

Here are a couple assignments we've had thus far.


Reflective light on white object exercise


Using color to indicate scene changes.
*Original Batman artwork is not my own

Color used to select time of day/atmosphere
*Original artwork is not my own


In future assignments, we will be able to work with our own artwork. Keep an eye out!

Wednesday, September 26, 2012

Bailey Bayou

We're whirlwinding through a lot of assignments in character design class lately. Our most recent project was to design a playable character for a Guitar Hero game. The character not only to totally ROCK, but also had to translate well as a character for an animated series.

A lot of really cool ideas had already been taken, so it was a struggle to come up with something original. (Visit http://guitarlords.blogspot.com for some previous student examples).

I wanted to avoid making a character look like a glorified version of myself-- why is that often our default? So I started with two opposites in mind-- this character was going to undoubtably be a different gender and race than my own. Here's what I came up with.




ORIGINAL CONCEPTS:











I'm a little in love with New Orleans, if you couldn't tell.


FINAL PIECES:





So Bailey Bayou, as he came to be, was once an alligator who turned into a human. He found some dude's hat and keytar case and then transformed into a rockstar. Two buddies of his also transformed-- one into a musical instrument and the other into a necktie.

This assignment was tons of fun. I'm also very excited to have my professor submit my design to Harmonix and get professional feedback!

Wednesday, September 19, 2012

Auto Avalanche

I've already knocked out two assignments for the quarter! For this one, the class was asked to design three contestants and their vehicles for a grand race. The name of my race? Auto Avalanche. The theme? Marathoning across the Arctic Circle.


CONCEPTS:






ORIGINAL INKS: 





REVISIONS + COLOR:






 Not too sure where my inspiration came from. I began with the desire to have an ice road trucker as a racer, and the other two characters came to me later.

Desmond's design was based off one of those goofy 90s full body skiing suits. I'm pretty sure my dad might have owned one?

My goal for Hannah was to make her the most drastically different. Rather than give her a snowboard or a pair of skis, I mused with the idea of a little girl journeying in a motorized Barbie Jeep. There still had to be some snow-based transport connection. So why not have her drawn by husky puppies?

Wish me luck with today's critique!





Monday, September 17, 2012

Character Design & Storyboarding

Another year at SCAD has started! I'm excited to take the core classes of my junior year. Though we have barely begun, I have already picked out my favorite class: Character Design & Storyboarding.

Our first assignment was to design three characters for a video game: a hero, a minion/sidekick, and a final boss. These characters were meant to be very different and easily readable in silhouette.

In class, we did an exercise where we picked a time period, a location, and an animal at random. I ended up with ancient Mongolian nomads and a Tibetan mastiff (a very large, frightening dog).

In my game, "East", an old woman and her grandson set out to rescue one of their baby goats from the tibetan mastiff deity...thing.



CONCEPTS:







FINAL DESIGNS & SILHOUETTES:




This project ended successfully. These three characters translated easily into recognizable silhouettes. And the class thought my final boss was pretty nifty. So that's important too, I suppose.